Been a while since I've played one of your games! This one is great!! Battle mechanics without the weakness and strengths reminds me of EPO (which I think you know) *cough*cough*, haha. The battles are great, however by knowing the resistance and weakness of the enemy, kinda becomes a little easy, perhaps it would become more interesting if the player wasn't told the weakness and resistance, and they would have to figure it out themselves. Other than that, this is great! Your art style is becoming more defined, I like the direction you're going.
Thanks dude, cool to hear from you! What's EPO?
Wow, this is amazing! For all the people rating down, actually give it a chance and mess about. It's a parody on the essence of games, and has a similar style of narrative to the Stanley Parable, I really enjoyed it, good job!
Ah, Cosmo with gameplay!! Really beautiful artwork, good job! Nice effects and writing too!
Very nice and simplistic, a really enjoyable point and click.
thank you :H
Nice and simple, yet tense platformer!
Wow, that was quite the unique experience. I loved it. A problem would be the camera, it could often be a pain to deal with, perhaps the moment we enter bullet control mode the camera would be locked? But really awesome for a 72 hour game, I do hope we get an expanded version in the future, with even more puzzle elements that make use of this unique gameplay mechanic :D
Hmm, nice and simple. Felt a little repetitive, hope there was a little more worth and means to explore. Pixel art was nice, however whilst unique, the battle system felt a little repetitive. And felt disconnected from the music. If there was a little more order to it being a rhythm game it might've felt more fun, like if it was in time to the beat, like each icon representing a different sound in the tune. Each battle having a little different tune, resulting in a different pattern. Right now it's a watch and wait for a randomly timed little icon to press the button, which truthfully isn't really that fun, and doesn't make good use of it's genre. But quite good for a 48 hour Ludum Dare game. Would love to see it developed further.
Haha, great game! The dialogue is amazingly entertaining! Enjoyed it so mcuh! Just beat my first playthrough with Hun-Ni as my waifu. I really love the rpg battle style dates, was really fun, though they got easy and repetitive once you knew all the answers. I would suggest perhaps tiers of questions, like it would start off with a limited set of questions, and as you went on more dates different questions would be asked, would keep it entertaining. And perhaps an algorithm that tries to vary it up a little more. If it wouldn't be too much trouble, perhaps minigames for each of the jobs, this would be pretty fun. And wow, those texts we get from the girls... Nice!
Interesting... Tiered questions would definitely keep players on their toes. I wonder if this would be something that the player would need to know, or that they would eventually find out that new questions are being asked, the harder the date is.
I fairly enjoyed it, quite simplistic. Fun to play with a friend. By yourself, the AI is quite simplistic and quite easy to beat if you just keep chucking pillows at it. But nice for a 48 hour development game.
Nice finale to this series!! For a small series it was quite entertaining! I found the jokes in this 5th one in particular to be very funny! You've obviously put a lot more work into this last one in comparison to the other ones, good job! Pretty cute ending.
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